Studio Gobo, in partnership with Ubisoft Montreal, worked on creating new multiplayer maps in For Honor. I lead the creation of the Knights Harbor (Dominion map) from initial design layout and difining area identities (along with Craig Murfin: Design) to final level art achetectural construction and scene composition, as well as ground cover/terrain painting and prop creation/placement for story telling. Utilising kit bashing and re working existing assets. Since this maps art style was still in development at the time, this meant we where able to create a lot of new content from scratch. I was also responsible for Preparing additional assets and briefs for Ubisoft Cheng Du.
Level artists Joe Patience,James Charlick, Richard Court.
It was a pleasure to work so closely with the team at Ubisoft Montreal.
-Art Director : Christian Diaz, Nicolas Blanchard
Aditional credits:
Lighting Artist: Carl Ross
Concept Art: Damian Buzugbe
Concept Art: Jenny Harder