Studio Gobo, in partnership with Ubisoft Montreal, worked on creating new Training maps in For Honor.
I was resposable for creating two training Arenas, Knights and Samurai from initial blockout based on rough concepts to final fully dressed and optimised environments. I kit bashed existing meshes where needed and also supplied briefs, provided feedback for additional assets which were created by Ubisoft Cheng Du.
It was a great experiance to work so closely under the guidance of the Ubisoft Montreal team.
Additional arena gates modeled by Dominique Buttiens.
-Art Director : Christian Diaz, Nicolas Blanchard