Studio Gobo, in partnership with Ubisoft Montreal, worked on creating new Training maps in For Honor.
I lead the environment and asset creation for 2 of the training Arenas Knights and Samurai. Using a combination of existing assets and kit bashing to create these unique environments. Preparing additional assets and briefs for Ubisoft Cheng Du
Additional modeling by Richard Court and Dominique Buttiens.
-Art Director : Christian Diaz, Nicolas Blanchard