Between 2018-2022 whilst at Studio Gobo I was fortunate to get the opportunity to contribute to WB's Hogwarts Legacy. During that time I was responsible for many areas of the Forbidden Forest. From initial block outs and composition, set dressing through to final shippable. Giving each area a distinct feel from the forest depths to the spider’s nest where the player encounters Aragog. I also contributed to early look development of the area and main trees, and created various large root assets present in the final game.
None of this would have been possible without the support of such an amazing team, both at Studio Gobo and Avalanche. I'm very grateful to have been part of the adventure.